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Cyberpunk Cities & Elements

Cities & Cyberpunk

Join BCB Cyber as we explore the high-tech, low-life wastelands known as modern cities. Their glory and their grime are our playgrounds.

As William Gibson referenced it a seminal work of cyberpunk fiction, City Come A-Walkin‘, one that foreshadowed the rise of cyberpunk akin to parental lineage itself, John Shirley’s description of city signifies the essential nature of that tech-fueled human creation to the genre known as cyberpunk (#CommissionsEarned).

The city become flesh and walking among us.
Lowlife and high stakes on future-bleak streets with tech enhancements.
A love story: a triangle between a man, a woman, and a city.

-John Shirley

His descriptions of a “chaotic, dystopian, near-future San Francisco” are as core to the high-tech, low-life stylings of cyberpunk as rainy nights and mega-corporations.

The point of all this, you can’t explore cyberpunk without exploring cities. Cities represent the very height of high-tech, low life, as within eyeshot of any skyline the two could not be more visible in today’s world. Homelessness, slums, drug deals on one corner, and towering, smart-skyscrapers the next. They are the most essential aesthetic to cyberpunk. Yes, even more so than a rainy night.

As a homage to the pithy nature of cities, we begin our travels. We aim to explore skyscrapers around the world, near and far. We will do biopics of tech’d up mega structures, explore and offer commentary on social issues unique to urban lifestyles, and much more. The weekends for BCB Cyber just got gothamized.

So as the Batman DC Universe pulls toward the cyberpunked skylines of urbanity in Batman Beyond, so we too pull toward the tech’d up cityscapes of a developing post-health crisis world in the cities many have fled. Let’s get back to our messed up lives folks and embrace the chaos.